Monday, March 16, 2026

LMS Circuit Out now!

Our re-imagining of the fictiious workshop route 'An LMS route' is now available for all to download.

There's plenty to see and do on this busy route which runs between two urban areas, with many stations, 4+ track running, and goods yards.

We encourage users to read the manual for important information.

Read more and download here

Friday, March 13, 2026

The Buxton Spa Express

We have released a new railtour scenario pack from our collaborators Sean and Stephen.

On the 29th of October 2023, the Railway Touring Company ran a railtour from Preston to Buxton.45699 Galatea, running as 45562 Alberta, hauled the train throughout. The tour would include a rare trip to Hindlow Quarry. In this scenario pack you will drive from Stockport to Buxton, before heading up the Hindlow Branch. You will then return to Stockport via Peak Forest and Chinley. Due to the steep gradients to Buxton, you will have assistance from 47802 on the rear.


You can read more and download at the route page.

Thursday, February 19, 2026

GAD Somerset & Dorset - Phase 2 Progress

GAD S&D Phase 2 progress continues! Heading south from Sturminster Newton, the line followed a winding course broadly parallel with the river Stour, which it crossed a number of times. The asset development team has poured a lot of love and care into these bridges, such as the quirky Fiddleford Bridge (#175) shown below.




Additionally, a large ammount of the scenic work has been completed down to Shillingstone station, which has also been populated with models of the large grain store located in the goods yard, alongside the signalbox and porter's shed.




While there is still a fair amount of work left to complete before getting the Phase 2 extension ready for testing, we're happy to be keeping up the momentum, and are excited to share more updates as they come along!





Update: Great Western Levels (1882) v1.1

Today we bring you a small update to our Great Western Levels (1882) route:
  • Fixed a broken section of broad gauge track west of Ashcott North (eastbound)
We have also uploaded the newer versions of the broad gauge stock for people who don't have Facebook:
  •  Fixed carriages (by Jimmy)
  • Added missing wagons (by 4ths Games)
Re-download both from the route page.

Friday, February 13, 2026

Inglenook Sidings: A shunting puzzle

Hello all! I'm very happy to announce the release of my first trainsim route: Inglenook Sidings


This route is based on the classic "Inglenook" shunting puzzle developed by railway modeller Alan Wright. It has been recreated numerous times due to its small size and versatility. From now, you can also enjoy this classic shunting puzzle within Train Simulator Classic.

Although this route could pass for any part of the UK, Inglenook sidings has been modelled to resemble a small GWR goods station in the 1920s. The yard is next to a large brickworks, but other local and agricultural traffic is also carried.


I offer my deepest thanks to Precision Locomotive Developments, who have agreed to sponsor a competition following the release of this route. Next Saturday at 6PM GMT (the 21st), we will be hosting a competition on our discord server to see who can solve the included standard scenario the quickest.


1st place is entitled to a free PLD DLC of their choice,
we look forward to seeing you there...
-Leonard



Thursday, February 12, 2026

Great Western Levels (1882)

We are happy to announce the release of the next instalment of our Great Western Levels project: Great Western Levels (1882). This route had been on-hold due to lack of broad gauge stock, but now it is unlikely that stock will be finished (or provided to us), we have taken the decision to release the route anyway.


Due to circumstances out of our control, there are several unresolvable issues which you may encounter. These should not impact enjoyment, but please bear them in mind before sending us a support request! These can be found on the route page.

With the same requirements as our hugely popular Great Western Levels (1902) route, this route is a must-download for anyone interested in the weird and wonderful early era of our railways. If another developer produces more Broad Gauge GWR stock, we will make scenarios for the route and possibly backdate it to an 1872 or 1862 condition with signalling (and no standard gauge). Even if not, there are several good runs to be had with standard gauge GWR, LSWR, MR, LBSCR, and other companies of your choosing!

The route and unfinished locomotives/stock can be downloaded from the route page here.

Thank you so much for your patience with this project.

Monday, February 2, 2026

Triple Release of Scenario Packs

I'm pleased to share that we've released three new highly-detailed scenario packs:
  1. Wycombe Branch Duties c.1955 (6 scenarios)


  2. Dorchester T9 Diagrams 1952 (6 scenarios)


  3. Seaton Saturday Diagram 1961 (10 scenarios)


These packs are based around real duties and are made with the most realistic player/AI trains. If you are missing some requirements, scenarios should still work if you do F2 then Cancel upon loading, provided you aren't missing the player train or anything it couples to.

All three of these packs are by our resident scenario guru Leonard, upon whose behalf I am writing this post. More to come soon...

Friday, January 30, 2026

Sidmouth Branch Progress #2

Hello again! It's high time I shared some recent developments on the Sidmouth Branch. Sidmouth itself was notably absent in my announcement post, as little progress had been made. 

Since the middle portion has remained broadly unchanged, this post will focus on the progress that I have made at either end.


The area around Sidmouth station has gone from being quite empty to nearly finished.

Although generic assets are currently being used as placeholders, those of you familiar with the area will note how little has changed; the station buildings and much of the goods yard remains in situ, in use as an industrial estate.

The yard was full of private traders, from coal and grain merchants to larger businesses like Miller & Lilley who owned siding space in many other Devon goods yards.


Many new houses were built after the war, much aided by Miller and Lilley who imported and stored construction materials in their own sizeable warehouse.


Sidmouth's rail-served gasworks has also been modelled, as it was before the late 1950s, when the site was purchased by J.P. White, who used it to build VW campervans.



The last thing of note within immediate station surroundings is Bulverton farm, and the public riding stables, it took a few tries to get the orchards looking right, but I am happy with the current iteration.


Much has changed on the northern third of the line, since this was the section I started with when I first learnt how to route build: It has all been ripped up and re-done. Now field boundaries have proper fences and foliage, streams and footpaths have been suitably detailed, and embankments have been re-laid to closer match photographs.

Most notably the road crossings at Gosford and Cadhay have been modelled, which was fun to do, but a little fiddly. There was some quite complicated loft work here.



The things to do next will be to finish adding embankment grass and telegraph poles, rebuild a hundred or so field boundaries between Ottery and Tipton, as well as detailing the towns themselves, then its just a simple matter of assets, signalling, and scenarios.

The more that gets finished, the more there is to do!
I look forward to sharing some more soon!
-Leonard

Friday, January 23, 2026

Tewkesbury Heritage Railway

We have just released our first route of 2026: Tewkesbury Heritage Railway. This short preserved line is a re-imagination of history, running from Tewkesbury to Ashchurch. See the route page for more info!



Monday, January 12, 2026

Stroudley Coaches Progress #2

After a long break over Christmas... I'm back! Today showcasing the different liveries the carriages will come in. Then, I will talk about the fancy scripting I've done on the doors. With that, the D37 First is almost done, paving the way for other diagrams after some initial testing. Hopefully things will be smooth sailing from here, working on the coaches when I get the chance between work and other GAD duties.

Liveries

The plan is to represent the coaches in 6 liveries (or 'conditions'), corresponding roughly to decades of operation. For simplicity all coach diagrams are represented in all liveries, and some other details are left out for the sake of development time.

1. 1870s condition: Varnished mahogany with oil lighting, unflitched solebar, continuous lower footboard. This version is unbraked.


2. 1880s condition: Varnished mahogany with brakes, flitched solebar, conventional stepboard.


3. 1890s condition: Painted mahogany with gas lighting.


4. 1900s condition: Umber and white livery.


5. 1910s condition: Umber livery.



6. 1920s condition: Maunsell green with Southern decals and detailing.



Roof Variation

As I expounded upon last time, the roofs are randomly given different levels of weathering. The chance of getting a cleaner versus dirtier roof is dependent on the livery – earlier and short-lived liveries are assumed to have a higher chance of clean white canvas.

Additionally, for scenario creators' ease, you can set the roofs of the whole train by appending '*' to the railvehicle flag, for example ;RT=1* will give white roofs to the whole train.

Door Features

Overview


This pack introduces a number of special door behaviours which were not present in my last coach pack (the LSWR block sets):
  • Door opening and closing is randomly timed to give variety
  • Doors open a random amount, changing each time they open
  • Droplights will be open by a random amount, depending on season, weather, and time
  • More/fewer doors will open depending on the train type (see later)
  • Droplights will only drop for early liveries without internal door clasps
  • Doors can be set open upon scenario start/without a driver icon using ;DL=1 or ;DR=1 (for left and right, respectively)
  • Individual door opening and closing has sounds

Doors Open in Scenario Editor/On Scenario Start


This is going to be useful for scenario creators, as they can have the doors be forced open without setting up any passenger instructions. Unfortunately, AI passengers won't get on and off, but I think it will be a helpful feature nonetheless. The amount of doors open depends on the train type (see later), and it is possible to get an idea of this in the scenario editor (although not the exact doors, due to randomisation of the random seed). It is necessary to specify ;DR=1 or ;DL=1 for each carriage, as otherwise a train could end up with doors opening on both sides along a consist! For gulley platforms, you can have both open. Finally, if you use this on a drivable train, simply hitting 'T' will cause the doors to close after a delay, but note this only works on valid platforms. It will require playing around.


Train Type Functionality


The train type controls how many doors open at stations. It can be set via the railvehicle number using ;TT=x where is from 1 to 5, and 0 is default. Alternatively, if you leave it blank (or default), the train type will be estimated from the consist type (e.g. 'express passenger', 'stopping passenger' etc). The aim for this feature is to have low priority trains simulate fewer passengers, and busy trains have lots of doors opening at every station. Please note: this won't affect the in-game platform characters.

The train types are as follows:
  • 0 = default
  • 1 = packed train, nearly all doors open
  • 2 = busy train, many doors open
  • 3 = quiet train, few doors open
  • 4 = sparse train, hardly any doors open
  • 5 = empty train, no doors open

Video of Doors


This video demonstrates a ;TT=2 door cycle on invisible platforms.

Please forgive the garbage compression quality! Hopefully this is clear – more videos coming soon.

Thanks for reading.